Employer engagement

Sections
10
Gatsby BM2, 3, 4
SEND
Key stages

How can we live smarter?

How can we live smarter? is a collection of practical STEM subject activities linked to employability skills. Students will consider how humans have transformed the world around them and what the future might hold for the planet Earth and the people who inhabit it. Discovering how new technology and innovations could improve the quality of our lives as well as the world we live in. From creating a game to save water at home, to investigating how we can use our living space more efficiently.  

PDF
Gatsby BM4
Key stages
Campaigns

Global STEM Awards

Motivate - Inspire - Reward

The Global STEM Awards scheme rewards students for completing STEM activities and provides a framework to encourage higher levels of engagement in learning. Alongside completing their STEM activities children are asked to think globally and find out about careers linked to the activity.

Gatsby BM2, 4
Key stages

Candoo

CANDOO® is a fun and engaging game designed to get young learners thinking about and discussing STEM-based careers. It can be played as a game on its own or built into wider careers activities.

You can purchase this resource from the website.

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